
In The Outer Worlds' case then, Bethesda should really take note. It doesn't feel right to praise a game for not having ugly or game-breaking bugs, but it's something we associate with this genre of sprawling single-player RPG. But when it's hitting you with good gags at character creation with all the perky confidence of a Barden Bella on enrollment day, it's a niggle you can forgive quite easily.

It also commits a few basic RPG sins we thought were on their way to the bin in 2019, such as forcing you to choose stats before you've barely played the game. That feels like a missed opportunity in a game brimming with wit, but maybe it's something that would develop for a sequel. They may help you carry more, or do more damage, but there's little of the inventiveness of Fallout's vampire Hematophage perk, or the Mysterious Stranger. It's a shame then that perks are so functional. There's a neat little flaw system in play that adapts to your style if you get your ass kicked by a lot of robots, for example, you can choose to accept a phobia and weakened stats in exchange for an extra perk.
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Sure, you can upgrade and tinker with your stats, but you'll never get lost in the system or fall down a rabbit hole to really refine your character build. The Outer Worlds never goes too deep in any one direction. But again, I'd rather try a second playthrough with a different attitude and stats than simply making combat harder.Īnd while it borrows from the best, it doesn't stretch itself or risk innovation. If violence and risk is your thing, tougher difficulties will make your companions mortal. There's also an abundance of cash and ammo on the default settings, which may be an admission that you'll want to blast through combat to get to the better bits. Your best approach is either send in your companions to do the dirty work, unload everything you have, or run away. Enemy AI tends to default between charging like a bloke on a Saturday after nine pints, or just floating in the distance spitting venom and bullets at you. It can feel like a slog churning through them to get to the next interesting populace. The Outer Worlds is a better RPG and adventure game than a shooter, so it's a shame that it litters unexplored areas with so many enemies. That's not to say combat is bad, but it is flavourless. "For those that were disappointed with Fallout 76 going online multiplayer, this is the single-player RPG you've been looking for" There's a lot more fun to be had spending quality time with the locals than fighting the mercenaries and monsters that lurk outside of town. It's genuinely sweet, even for a cynical, old, black-hearted bastard like myself. One of the first romance options you come across isn't about your personal love interests, but trying to facilitate a get together between two characters admiring each other from afar.

It's refreshing and noticeable that the world isn't populated by boring white men asking you to do gruff military stuff. They're a hoot, and it feels like every branch of conversation spins off into its own drama, tale of revenge, loss or friendship. The locals are quick witted, or drunk and stupid, horny, aggressive, depressed, pissed off, cynical, caustic, hyped up, ignorant, condescending and angry. The clear highlight of The Outer Worlds is its dialogue and characters. Still, while it borrows heavily from Bethesda to the point of someone from the legal department drafting a stern letter, it's also confident in its own strengths. An early part of the main questline has you wrestle with a big moral decision like you're back in Nuketown playing with The Power of the Atom.

There's even a cute mascot or two to rival Vault Boy. You will hack, loot, upgrade at benches and sneak past guards who really should be able to spot a party of three knee-crouching like something out of a bad panto. It has a wealth of perks to choose from, sassy companions who need your help, and romantic dilemmas to get involved with.

It has its own version of VATS where you slow down time to pinpoint better shots and cause more damage. The Outer Worlds is draped in sci-fi Americana, with a little bit of the Wild West thrown in for good measure. Although you're exploring multiple planets and space stations, it's as familiar as the Wasteland or Commonwealth.
